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- >I think it┤s a very smart idea to make the sprites in bm, with 3d
- >studio, that is the way I will work.
- > One thing that I have thought about though, is that if you
- >say that maybe you, me and some other guys are making graphics for
- >Bm, we could have a real mess, with many good graphics, but that
- >looks and feels totally different, you know like a Picasso monster
- >running hand in hand with a Matice monster:-)
- >Any suggestions to this small problem??
-
- It might be a problem, but I don't think it will be. After all,
- most commercial games have hundreds of artists working on them, and you
- can't tell the difference between one artist's work and another.
-
- If some sprites are 3D Studio generated and some hand drawn
- however, that could be a problem but if we make sure the 3D generated stuff
- is touched up afterwards, then it won't look so 3D and shouldn't be a
- problem.
-
- If the sprites do look too different in their raw state, then it
- might be a good idea if one artist touches them all up before they're used,
- then the final look should be more coherent.
-
- If we're going to have wildly different styles for the different
- levels, then it would follow that different sets of sprites would be used
- anyway, so perhaps one artist could work on everything for one level.
-
- Have another day.
-
- Robin Ball
-
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